Currently, it has the ability to edit maps geometry and their collisions. The main objective is to allow modders to use this to edit maps, navigation, and animated objects. The map editor is the main feature of the toolkit. Double clicking any SDS in the game explorer will unpack, and to repack right click the SDS you unpacked, and click "pack". For repacking, the modder can either choose compressed or uncompressed in the options. There is an option to unpack SDS files in the format like "SDS Tools GUI", for the people who would like to open the contents in ZModeler3. XML files and the tables are automatically decompiled, with the option to decompile the LUA files. This feature uses Gibbed's SDS code from his repository, with multiple fixes and improvements. This feature needs serious improvements to usability however. Not the best feature in this toolkit, its primary reason it exists is because it makes it easier to load up different editors and manage SDS files. The list below includes all the current features, which may or may not be complete. Features:Īll features of the toolkit are heavily work in progress, and are constantly being improved to improve usability and mobility. This program contains a number of tools with the aim of achieving new types of mods by reverse engineering the lesser known file formats, and improving the overall mod support.
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January 2023
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